DBP47: Dreamcatcher Apparatus

Dreamcatcher Apparatus is a twenty-level megawad for Doom II designed for limit removing source ports created by various members of the Doomer Boards community, led by Jon Vail (40oz). It was released on the Doomer Boards forums and the Doomworld forums on May 1, 2022 and is the forty-seventh entry in the ongoing Doomer Boards Projects. The mapset features a dark techbase / cosmic dimension theme and features a custom palette designed to give the maps a dreamy atmosphere. Notably, it also alters the colormap to give the invulnerability state a purple tint.

The WAD also features a custom status bar, title and intermission pics, and menu graphics courtesy of Pixel Fiend, an altered status bar face from Sergey Andreevich Burow (SilverMiner), and recolored sprites by segfault and DannT. The project has been noted as having a slightly higher difficulty than most DBPs, particularly in the second half of the WAD. A finalized version of the wad was uploaded to the /idgames archive on January 4, 2023.

Story
Violet-viridian light bathes the edifice of the structure before you. Its hue cleanses, starkly cuts through the fog of your mind. The first few moments are always confusing, but the unmistakable, particular weight of your pistol in your hand centers you.

You recall now. You're an oneironaut, a dream explorer. Or perhaps "explorer" is too romantic. You are, of course, a soldier. One specially trained and equipped by Union Aerospace's Thaumaturgy Division to infiltrate and secure a place beyond reality, beyond Hell.

What you can't remember is why you're here, or why the pit of your stomach sinks at the sight of the leather-brown monster ahead. Its mere presence makes you uneasy, betrays your training. You can smell it from here. You shouldn't be able to.

Your other guns are missing. No armor. The comms unit in your helmet can't uplink. Something's terribly wrong. In that sleep of death, what dreams may come must give us pause.

Levels

 * MAP01: Orientation by Jon Vail (40oz)
 * MAP02: Twinkling Spires by Glikkzy
 * MAP03: Unkind Reverie by kvsari
 * MAP04: Elon's Pheremone Musk Factory for Thirsty Catgirls by NoisyVelvet
 * MAP05: Imposter by A2Rob
 * MAP06: Notice Me Senpai by LunchLunch
 * MAP07: Crashlands by 40oz
 * MAP08: Hypnagoge by segfault
 * MAP09: Intoxicating Dreams by Matador
 * MAP10: Colorblind by Ilya Lazarev (joe-ilya)
 * MAP11: Lucid Nightmare by DannT
 * MAP12: Star Gate by Chris Moyer
 * MAP13: Meager Windy Areas by Sergey Andreevich Burow (SilverMiner)
 * MAP14: Drowning Abyss by an0n
 * MAP15: Fish Tank by joe-ilya
 * MAP16: Tread Carefully by LunchLunch
 * MAP17: RAM Haunting by SuperCupcakeTactics
 * MAP18: Mescaline by LunchLunch
 * MAP19: Thrashing in the Web by LunchLunch
 * MAP20: Dreamcatcher Apparatus by segfault & 40oz

Soundtrack

 * MAP01: "Subway" by Robert Prince, from Duke Nukem 3D
 * MAP02: "Base Invasion" from , sequenced by Thomash Lee
 * MAP03: D_DARKO from Community Instagib Mappack
 * MAP04: "Pissed Office Box" by Lee Jackson, from Duke Nukem 3D
 * MAP05: "Contemplate" by Hellish Godzilla, from Plutonia MIDI Pack
 * MAP06: "Valley of the Stars" by Emma Essex (msx2plus)
 * MAP07: MUS conversion of 21.HMI from  by Eric Heberling
 * MAP08: "Timeweaver" by Chris Leeson (Psyrus), from 1000 Lines 3: Community Project
 * MAP09: "Tower of Sorcery" from 
 * MAP10: MIDI rendition of "" by
 * MAP11: MIDI rendition of "Moondance" by
 * MAP12: D_BIGAT from Community Instagib Mappack
 * MAP13: "Time Runner" by Mark Klem, from Memento Mori II
 * MAP14: "Halls of Wandering Spirits" by Myrgharok, from Ultimate MIDI Pack
 * MAP15: MIDI rendition of "Nurture/Nurture" by Tactical Terry
 * MAP16: "Souls of Mist" by Shunsuke Kida from 
 * MAP17: "Nuts & Bolts" by, from 
 * MAP18: "Underwater" by Eveline Fischer, from Donkey Kong Country 3
 * MAP19: MAP04 from THE ULTIMATE DOOM FOREVER
 * MAP20: "Keeper of the Scrolls" by, from 


 * Title screen: Briefing theme from 
 * Intermission: "Evening of the Undead" by Joe McDermott, from 
 * Text screen: MIDI rendition of """ by

Built-in demos
This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Trivia

 * All of the attract mode demos were created by BiZ.
 * The use of "Evening of the Undead" as the intermission music was suggested by Ilya Lazarev (joe-ilya).
 * Redead-ITA had created an altered COLORMAP lump for this project but it was ultimately rejected due to how much it changed the visual character of the maps. However, part of this COLORMAP lives on in indigo and neon green sections of the invulnerability colors.